Location : NaturMuseé
Partners: Natur Museé, Lycée des Art et Métiers
In the context of the development of Watergram, Irina and Giacomo involved the same class from the Lycée to imagine the platform’s user-experience (UX) during a group-user test. After presenting the general layout, we asked each group to imagine a fictional “persona” that could use the platform in the future. Then, they sketched a scenario on how their specific character would use the tool-kit and platform. Finally, the participants prototyped their own platform’s wireframe and presented their ideas and suggestions to the others. This session validated our initial concept and provided some information about the way scientific data and the interface are used by the youngsters.